Microsoft in collaboration with the Khyber Pakhtunkhwa Elementary and Secondary Education Department Thursday hosted a seminar in Education titled ‘Microsoft Edu Day’. The seminar brought together delegates from across the region to showcase the latest technology designed specifically for the education sector to promote immersive, inclusive and 21st century learning.
Provincial Minister for Information Technology, Kamran Khan Bangash and Advisor to Chief Minister on Elementary and Secondary Education, Zia Ullah Khan Bangash were guests of honor while Microsoft Country Education Lead, Jibran Jamshad besides relevant stakeholders of the Education sector attended the seminar. The event provided a platform to explore possible partnership opportunities of empowering the growing number of youths in the country which is at an all-time high according to the 2017 Pakistan National Human Development Report. The report highlights how the country’s youth can be a critical force for development, if they are empowered with education and knowledge.
Advisor to CM Zia Bangash said in today’s era of mobility, there is no other way but to re-invent. Developing relevant skills from a young age has become a necessity, as youth navigate an increasingly technological world. He said It was essential that learners are up skilled, with access to quality education that provides youth not only with the technical and vocational but also core employability skills, necessary for them to become a functional part of a thriving digital economy.
Minister for Information technology Kamran Khan Bangash in his address said as the education sector becomes more competitive, digital transformation is now becoming a necessary means of survival as this new digital world requires educators to adapt and adopt digital technologies, methodologies and mindsets. He said it was important to understand the benefits of digital transformation in education and communicate this to key stakeholders within the business.
“Learning experiences have changed massively over the years with the rise of self-learning platforms as well as gamification concepts which have redefined the way we learn.